It says something about this room when I remember it so well nearly 18 months after playing it. You are trying to escape from the cells of the flagship of the dreaded pirate Greenbeard (*ahem*) who is busy with some pillaging and is due back soon. You have your chance to escape, and make off with some of his treasure at the same time.
As (kind of) expected, we were locked in cells, to escape those first. It is good to note here that you probably don’t want more than 2 to a cell. It’s a little cramped. Also good to note, the GMs can assist people who are claustrophobic here too. The venue lends itself very well, it’s old, reasonably dark, and does give a good feel here with the slightly odd shaped ceilings and walls. I like the decor too, and this impressed me even more so after the jailbreak. Less impressed was my partner, who I accidentally left in the other cell for quite a while while I searched the rest of the room. Oops.
There’s a good range of nautically themed and pirate puzzles, good use of space as it gave you the feel of being in the hold of a ship, searching for treasure. The tech was definitely a step up from the first room, which was more of a traditional one with padlocks, but it didn’t feel intrusive at all, not even the screen for the clues and timer.
The screen follows the HintHunt style games, where the GM can talk to you through a screen with their own clues. It is not apparently possible to bribe them with cake for the answers. Tom was in charge of our game, and injected some good humour as well as definitely feeling we were being looked after well.
We escaped with around 2 minutes remaining, and avoided the clutches of Greenbeard himself, and it was a reasonable stretch for 2 players, although definitely not impossible. I recommend 4 is probably maximum unless you like to be rather cosy for a while.